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The 100 Rads


This blog is where you'll find news and updates concerning the Zone Survival Guide - Shadow of Chernobyl and the Zone Survival Guide - Call of Pripyat.

It’s back… so what now?

Zone Survival Guide Posted on Jul 15, 2010 23:40:18

Wow, what a tremendous relief. The Zone Survival Guide just went back online at and it feels good. In fact, I think my brain just released a dozen different chemicals into my body; or perhaps I’m feeling the influence of the Brain Scorcher. Hmm, I sure could go for some brains right now!

Ok, time for me to get a grip. As you may know, the ZSG went offline earlier this year as described in a previous post; I had pretty much let it go by then, but after LoboTheMan got in touch with me, I must admit that I have been anxious about getting the Guide back online. The last week or so has been busy in many ways, so finally seeing the site up and running again sure does feel good.

But it does spark some questions. What now? Where should the ZSG move from here, and what should the focus be? How about starting two more sites for Clear Sky and Call of Pripyat?

Well, to be honest, I’m not sure right now. I think I need to let the chemicals wear off before I do too much thinking, or before I go “New project” in my website editor for that matter.

But I guess I could ask you those questions. What should the Zone Survival Guide be like? What would you like to see?

Interactive maps

Zone Survival Guide Posted on Jul 15, 2010 14:31:20

A new feature that is being added to the Zone Survival Guide is interactive maps. Well, technically it’s not really a new feature since I began working on it back in 2008, but because it was never made public I guess you can call it new. Kind of. And while I’m nitpicking, I guess the name “interactive maps” is not really precise since there’s not much you can actually do with the maps besides exploring them… perhaps “dynamic maps” or “detailed maps” would be more appropriate; but alas, I’ve settled on a name and for now I’m sticking with that.
The interactive maps allow you to explore key areas of all the different regions in S.T.A.L.K.E.R., such as Cordon and Garbage. They currently hold information about factions, enemies, mutants, stashes, items in the open (stuff just waiting to be picked up), missions, and general information that is not covered by the previous categories.

I guess my vision is for these maps to include as much information as possible. Unlike many of the other pages on the ZSG, the maps are not dedicated to one type of information and can thus be expanded to include all kinds of useful things – locations of unique armors and weapons, targets of optional missions, where to find traders, etc. To speed up the process of creating the maps and adding information to them in particular, I’ve developed a small tool I call the “STALKER Map Editor”.

While the tool was intended for creating the interactive maps, the “technology” behind the tool and the maps is actually pretty generic so perhaps I’ll find other uses for it. I would love to make the tool available sometime, but at the moment it’s kind of a single-user application; it saves each map as a separate file and there is no easy way to merge two maps or work collaboratively on a single map. But the thought of it is pretty cool, and it would open up for the possibility of all of you seasoned stalkers contributing to the ZSG in a neat way… but I guess that’s for another time and place.

Anyways, while there is still alot of work to be done on them I hope that you’ll find the new interactive maps useful and perhaps even interesting. If you have any ideas or suggestions for new features or other ways to improve the maps please leave a comment or send me an e-mail. Cheers!